Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Rodrigo Rodrigues
"Taking Visual Effects degree was an eye-opening experience. I gained valuable knowledge and skills which helped me to improve significantly to take my job as a film and TV director skills to a next level.
From cinematography, editing, to animation & VFX, it will open my eyes to the endless possibilities of visual storytelling!" Rodrigo Rodrigues
Rodrigo Rodrigues Film TV Directing CV
Professional & Industry Pratice
What role I am going to do
What we directors do?
Directors are the creative leads of the film. They hold the creative vision throughout the whole process, from pre-production through to the final edit.
They are employed by the executive producer or producer, who is ultimately in charge of a production. Directors start with a script, and work with a screenwriter and sometimes a script editing team. It’s not uncommon for the director to be the screenwriter as well.
It is the job of a director to imagine the script in a visual form. As soon as a production has raised the cash it needs, either through being funded or commissioned, they work closely with the producers to appoint the heads of department, such as the director of photography, assistant director and production designer.
They then work with producers and casting directors to select the actors and with the director of photography to develop the filming style, including notes about camera shots and script changes. Some directors rehearse actors ahead of shooting, though not all do. They ‘block’ the performance with the actors before filming begins, meaning they choreograph where actors are positioned, where they will move to over the course of a shot and how they will deliver their dialogue.
At the same time, a director will also be instructing other members of the crew, especially lighting, wardrobe and make-up supervisors. Directors work to get the best performance out of the actors but also need to ensure that all technical aspects are in place to get a great scene filmed.
After filming, they lead the editing of a film, preparing a ‘directors cut’. That cut will be reviewed by producers and financiers before signing off the final cut.
Directors may be employed by TV broadcasters, film or television production companies, or work on a freelance basis.
Responsibilities:
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Developing storylines and scripts.
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Creatively leading the cast and crew to bring out the best performance in each actor.
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Overseeing all phases of production from pre-production to post-production.
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Ensuring all filming meets strict budgetary requirements.
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Working with the editor to shape the final film product.
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Giving feedback and notes on scenes during filming.
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Directing actors to ensure they have a clear understanding of their roles.
Requirements:
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Bachelor’s degree in film or related field.
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A minimum of 5 years experience in a similar
What's a director good at?
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Leadership: share the vision of the film with a range of people from different departments, inspire them to do their best work, manage the cast and crew, make creative decisions
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Imagination: envisage the film you want to make, see it, hear it, create the vision and execute it
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Arts knowledge: have a passion for and deep knowledge of film and TV drama, appreciate all genres of art, so as to be able to draw ideas from a range of sources
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Production: understand the film or TV drama production process from start to finish, from both technical and creative points of view
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Staying calm under pressure: work methodically within a high-stress environment, make creative decisions when things don’t go to plan
Who does a director work with?
Directors hold the creative vision for the whole production, so they have relationships with every department head. In pre-production, they work particularly closely with the producers and casting directors. During production, they have close on-set relationships with the director of photography and the first assistant director. In post-production, directors work with editors to ‘cut’ the film or programme to a desirable final product.
VFX Post-production, Editor and the film Director
"As a film director and as a VFX student, a forward investigation on VFX Post-production was necessary to built a Film Director specific CV, showing my VFX understanding during the Post-production.
VFX Post-production tips.
These are our top tips for managing the post-production process. Essentially we’re trying to control these truisms.
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How do we check everyone imagines the same thing?
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Stuff never turns out quite the way we imagined it.
Visualize it. Be specific.
There’s no point in spending a days and days finishing a shot if not what the client wants.
Low res visualizations will help the editor and director make decisions ( often called postvis ). Postvis may be created by the vfx team or the vfx editor, and may happen at any point after a shoot.
On a budget there can be a temptation to skip the visualisation stage. But the ‘we can’t afford this attitude’ will backfire unless directors are happy to simply accept vfx shots without wanting changes.
Start with a Locked Cut.
Ideally the Cut should be locked before the VFX work starts. If a sequence isn’t working and can’t be locked down then we should be visualizing as cheaply and disposably possible to help the editor and director.
Handles…
We almost never use handles on shots now unless we anticipate there will be a timing issue. However the VFX team must be able to watch each shot in context to see how it cuts.
Don’t use handles
We have found that handles can be more trouble than they are worth. They create more work for the editor, and they create some confusion about where the shot actually starts.
Do use handles
It can be hard for the editor and director to visualise timings when there’s nothing there to see. Once the vfx is complete, it may be necessary to slip the shot by a few frames for the final cut, or a have slightly different shot for trailers.
The convention is to add 5 frame ( or sometimes 10 frame ) handles to the shot before it is delivered to the VFX team.
So, if a VFX shot in the locked cut is 15 frames long then it would be extended 5 frames at the beginning and end, and 25 frames would be passed to the VFX team
Burn Timecode on Each Version of the Cut
Where changes need to be made, it helps to be specific. Ideally all preview versions should have the destination timecode burnt onto the movie file.
Destination timecode
The destination timecode is simply when, in time, the shot appears in the show. The convention is that the timecode for the show starts at 10 hours or 10:00:00:00
Source Timecode
The source timecode is simply where the shot appears in the original footage.
FX artists need see each shot in context.
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The vfx artist needs to see all the shots in the sequence to see how it cuts
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Rig removal shots don’t need to be seen in context. But anything that’s time critical does.
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Anything that involves some CG performance probably needs previs.
File Formats.
Generally I use 10bit DPX files for delivering VFX elements. I’m open to using other files, but DPXs are light weight to pass around and do the job rather well.
Though it’s invariably lost it’s enormously helpful if ISO settings, lens sizes, black and white points are stored in the files metadata.
Keep the camera’s Log colour profile.
It’s easier for everyone if the camera’s colour profile is preserved as files are passed around. This minimizes the mathematical confusion that can happen, and preserves image quality without using heavyweight floating point file formats.
LUTs
LUTs from the shows grading artist can be invaluable to help the VFX team design shots to fit the Look of the show.
Shot review Previews.
Half sized quicktime movies are great for online reviews. These can be supplied to the client graded or ungraded.
VFX Shot Numbers.
Different editors use different numbering systems to log all the shots and scenes in the show. Some of these systems may work for VFX production some of them don’t. All the VFX team really needs is a sequential list of VFX shots. It can be easier if the VFX team dictates the numbering system.
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Label each VFX shot in increments of 10 starting at the beginning of the show and working through to the end.
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Pad the the number to 3 figures. So shot 10 becomes 010. (VFX heavy shows may need 4 figures. )
Let’s say you have 5 VFX shots. In sequence your shots would be:
010, 020, 030, 040, 050.
If later you spot new VFX shot, and it’is in between two existing VFX shots, you can split the difference for the new shot number.
For example if you spot a new shot in between 020 and 030…the new shot would be 025. Let’s say there is one more between 025 and 030, you could do 028…so on and so forth.
By naming your VFX shots in this way, you ensure that your VFX numbers are labelled in sequential order, making life easier for post-production teams.
I have a more detailed breakdown of file name conventions in my blog Simple file naming for VFX
Post-Production vfx Shot List.
As all the VFX shot are logged, a vfx shot list is prepared. This has all the timecode information needed to pass files around along with notes on what the VFX should look like. This may be part of an online database (like shotgun) or a simple spread sheet.
Information in the VFX shot list may include:-
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Shot name
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thumbnail image
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scene number
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description
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shot length ( frames )
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lens
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source timecode in
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source timecode out
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destination time code in
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destination timecode out
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work in progress notes.
For example:-
What other roles I would like to do
Mock Interview Cover Letter
rodrigo.r.studios@gmail.com
https://www.linkedin.com/in/rodrigorodrigorodrigues/
20 of February 2023
Florian Stephens
UWL VFX Company
London,
W5 5RF
0208 231 2468
RE: Film Director, Job Application, 20.02.2023.
Dear Mr Stephens,
My name is Rodrigo Rodrigues, and I am writing to express my interest in the position of Film Director. I am a passionate and experienced Film Director/Executive Producer, currently in my final year studying a B.Sc.(Hons) in Visual Effects at the University of West London. I am confident that I have the skills to deliver the best possible results for your project.
I have an excellent eye for detail. I will carefully work in the creative aspects of film production.I have a well-rounded skill set that includes developing storylines and scripts, casting and directing, filming, and editing, managing budgets and working collaboratively with crew members. Full experience and in-depth understanding of all aspects of filmmaking from pre-production to post-production, as well as excellent interpersonal skills for interacting with production teams and actors. I have a knack for creatively leading my cast and crew to bring out their best performances, leading them to be internationally awarded at film festivals.
Taking the Visual Effects degree was an eye-opening experience. I gained valuable knowledge and skills which helped me to improve significantly to take my job as a film and TV director to the next level. From cinematography, editing, to animation & VFX, it will open my eyes to the endless possibilities of visual storytelling!
Thank you for considering my application, and I look forward to speaking with you further about this role.
Yours sincerely,
Rodrigo Rodrigues
Contacting Industry Professionals