top of page

Major Project - Genoa Port Scene
Student- Rodrigo Rodrigue
At the begnning, me and Vlad were working in the same Major project, by mutual decision we decided to work by our own. It was not a time waste as we learned a lot from each other. 
 

Major Project final

ETHICS FORM UG UREC Final.pd

Schedule VFX Department/Editing Department:

 

February – Storyboard and shotlist

 

March – Handle Storyboard (Crew/editor) and PreEdited Shot list (Crew/VisualEffects). Previs / Organizing, buying and building original 3D Assets.

 

April – Applying Textures and compositing the Scene.  

 

May – Final adjustments and handle the work. 

February,March,April and May, daily schedule to be aded to the calender below in between edditing, VFx, Music/sound. art direction and production departments. 

Major Project Breakdown 

Title  - Major Project

 

Students/s - Rodrigo Rodrigues and Vlad G. Nicolae

Brief - Reproducing a specific scene, using original shots of a medium-large scale film production, using Maya, Nuke, Substance Painter. Some of Unreal Engine, Premiere Pro, After Effects and Photoshop also will be needed. 

Response to Brief: 
Idea: A Port of Genoa Scene, Italy in the 19th century

Port workers and emigrants such as families and/or single, people carrying boxes and bags moving around the Port of Genoa. Santo Cereser the main character, makes his way towards a steamboat called Adria. 

Adria Steamboat can be seen in its entirety with huge lines of emigrants standing in front of it. Some emigrants are already onboard saying goodbye to their love ones.

A scene of a film -  in post production

 

Onde há vida, há esperança (2023) -  Where there is life, there is hope.

A film by - Rodrigo Rodrigues 

Genre - Historical drama.
 

Synopsis 

Italy 1886 – Millions of Italians notoriously start a mass emigration to Brazil, leaving their families behind, believing one day to be able to find them again. The protagonist Santo Cereser, a young farmer, father of a family, after losing almost everything that he had, like most Italians and to escape the economic crises, goes to Brazil. Attracted by the opportunity to cover the workforce in Brazil that was supplied by slavery, Santo, in the midst of hope and sadness, says goodbye to his family, starting a hard and emotional journey on a steamboat, which could cost his life.

Making of - Onde há vida, há esperança (2023) -  Where there is life, there is hope.

Moodboard
 

despedida.png
puerto-de-genova-italia-circa-1880-etbhcr.jpg
JOHN BLUMER CARGO SHIP 1914-1930 - WRECK WRAK EPAVE WRACK PECIO.jpg
download (11).jfif
download (9).jfif
download (8).jfif
Caillebotte--Paris-Street-Rainy-Day-1877-Vintage-by-JUNIQE-Poster.webp
Childe_Hassam_-_Rainy_Day,_Boston_-_Google_Art_Project.jpg

Childe Hassam's 1885 painting Rainy Day, Boston bears "an uncanny resemblance" to Caillebotte's work

GUSTAVE CAILLEBOTTE: "Paris Street, rainy day" 1877

Getting inspired by Gustave Caillebotte paintigs pallets to be added and experemented to our Scene. 
 

The palettes used by Gustave Caillebotte are particularly interesting, as they can easy replace black and white photographys of our moodboard to vibrant colours. This is especially noteworthy because it was during similar time period our scene of the film written by Rodrigo and when the colour photography was soon becoming popular. By looking at his paintings, and how he saw the world around him, we got inspired into recreate  our own visual work in the same style or with a similar palette. Additionally, studying Gustave Caillebotte's use of colour can help  how to create beautiful visual work by blending different hues together in harmony. 

Rodrigo Rodrigues 

Screenshot (86).png
Screenshot (87).png
Screenshot (88).png

Following the clear exemple of Edward Hopper, Queensborough Bridge, 1913 to our Genoa Port scene.

Edward Hopper’s painting “Queensborough Bridge, 1913” is a stunning example of how to use composition and perspective to create a beautiful and captivating visual. Hopper used the rule of thirds, focal point, draw the eye, fourground-midground-background technique and colour fall off effectively to bring his painting together. By using these techniques, he was able to create a dynamic composition that draws the viewers eye inwards towards the bridge. The same concep that would work perfecly to our scene.

The rule of thirds is used in this painting to draw the viewer's attention towards the bridge and its reflection on the water. The focal point is placed in such a way that it appears more prominent than other elements in the image. Furthermore, careful use of perspective gives depth to the image making it much more realistic. To add more interest and depth, Hopper used different shades and saturation for each part of his painting such as foreground-midground-background technique combined with colour fall off which helps each element stand. His image allows us to take our own scene from our Genoa Port Scene and be inspired by its composition.

Rodrigo Rodrigues 

70_1184_cropped.jpeg
download (12).jfif

Edward Hopper,

Queensborough Bridge, 1913

Rule of thirds
Composition
Focal point
Draw the eye

Fourground
Midground
Background

Perspective
Colour fall off
Saturation fall off

Major Project - Previs
 
Students - Rodrigo Rodrigues 

2 versions of the Steamboat Adria built 1873. last trip1886(Santo Cereser) and 1914.png
a6eb7775-4359-4135-8a39-248abce51edc.JPG

Steam Boat AdriaScrew Steamer ADRIA built by John Blumer & Co. in 1873 

 Different versions of the Steamboat Adria was built, It was chosen and adapted the best to suits the script and the script. 

Screenshot (33).png

Steamboat AdriaThe modeling of Steamboat Adria is being made on Maya. Work in progress on the details of it.

Screenshot (34).png

Steamboat Adria: Tests on Substance Painter and Maya.

Screenshot 2023-01-16 06-17-05.png
JOHN BLUMER CARGO SHIP 1914-1930 - WRECK WRAK EPAVE WRACK PECIO.jpg

Steamboat Adria: Used Sk Mannequin from Unreal Engine to help in the measurements of the model as it also help to add the real people to the scene.

Screenshot 2023-01-27 12-22-45.png
Screenshot 2023-01-15 15-26-38.png

Steamboat Adria/sea: Simulating the sea using Bifrost Fluids in Maya. 

Screenshot 2023-01-27 10-35-16.png
Screenshot 2023-01-28 11-55-59.png
despedida.png

Steamboat Adria/sea/lighting: previous tests -  Textures (steamboat) to be added.

Textures testing - Photorealism is the approaching solution, to a seamless combination in between real objects, scenery and the CGI to be added on the scene. Considering the real set colors already shot, and the textures to be added to the project need to match  with the colour Pallet.

Screenshot (17).png
Screenshot (16).png
Screenshot (88).png
Screenshot (12).png
Screenshot (6).png
Screenshot (5).png

Film Stills testing on photoshop - Pallet Testing the stills to make sure the Green screen footages of the emigrant characters and port workers suit the 3D scenarios. Considering to add Matte Painting on the back of the sky.

Previs_WithoutAnimation_001_V002_1_0002.jpg

Inspirational real shot  previous tests -  This real Photo shot intrigues me. The angle above and below do work well with the real testing footages of the characters to be walking around the Genoa Port.

5ac0a652c9e89c5c7efd6124ccea5336.jpg
A006C009_211002_R10F.mp4.02_14_18_00.Still003.bmp
A006C016_211002_R10F.mp4.02_24_52_04.Still001.bmp
A007C069_211003_R10F.mp4.01_30_30_10.Still001.bmp
A008C006_211003_R10F.mp4.01_41_23_22.Still002.bmp
despedida.png

Sketchbook Presentation 23/03/2023Based on the establishing shot of the major project previs, was presented the photoshop version of the film stills of the emigrants and Genoa port characters of the green screen shooting tests footages. In this way it was possible to understand the angles and directions of this characters, related to the 3D environment (Steamboat + Genoa Port) made in maya.
Conclusion: the environment and characters worked very well together.

It gave us confidence to try extra angles in between the environment and these characters. 

We also presented the relationship in between the real set already shot (Steamboat), 3D desired textures (Steamboat), in relation to the colour pallet chosen to our project, inspired by Gustave Caillebotte's paintings that will give to the final project a real historic feeling based on the real life textures of 1900s Genoa Port.  

We also presented some substance painter tests based on the colour pallet of this project and towards the week we are going to keep going with it.

The sea simulations are also in tests in between bifrost fluids in Maya and Unreal Engine (researches and tests will be made for the following week regarding this matter.

In the discussion was also about the details of the steamboat Adria that is in work in process. 

At the collaboration wix page was added more info about the songs of the main film project showing the importance of collaborating with people and musicians, that was already done by Rodrigo in the previous months. 

Plans for week 7/8  - Following the sketchbook presentation and Mr. Angus's, Florian's and James's advices to add to our project development, a work schedule was set, planned, written (below) in between the collaborators (Vlad and Rodrigo). At the top of this Major Project page contains our weekly calendar of our dailies work and reports.
 

Rodrigo: Son after the sketchbook presentation, Rodrigo choose new shots to handle to Vlad, and this week: 

  • choose Green Screen Shots (emigrants and Genoa port characters)

  • Handle out Green Screen Shots (emigrants and Genoa port characters)

  • 3D modeling (Steamboat details)

  • Photoshop previs (new angles)

  • Plan new and extra shooting (green screen)

  • Dailies updates on the Calendar (Top of the page)


Vlad: Soon after the sketchbook presentation, Vlad started his research on Unreal Engine, opening more possibilities to add to our major project:

  • ​Water Simulation

  • Crowd Simulation and more

PS. Unreal Engine research, will give us a clear idea what software best suits our project. As mentioned above, environments and simulations were already tested in Maya, and it will continuous to do so, but now we may consider to add Unreal Engine to it. 

Vlad will also receive greenscreen shots from Rodrigo to perform his work parallel with the research. 

  • Receive from Rodrigo the Green Screen Shots (emigrants and Genoa port characters)

  • Perform Roto prepping the scenes 

  • Keying 

Sketchbook Presentation 23/03/2023 - Based on the establishing shot of the major project previs, was presented the photoshop version of the film stills of the emigrants and Genoa port characters of the green screen shooting tests footages. In this way it was possible to understand the angles and directions of this characters, related to the 3D environment (Steamboat + Genoa Port) made in maya.
Conclusion: the environment and characters worked very well together.

It gave us confidence to try extra angles in between the environment and these characters. 

We also presented the relationship in between the real set already shot (Steamboat), 3D desired textures (Steamboat), in relation to the colour pallet chosen to our project, inspired by Gustave Caillebotte's paintings that will give to the final project a real historic feeling based on the real life textures of 1900s Genoa Port.  

We also presented some substance painte
r tests based on the colour pallet of this project and towards the week we are going to keep going with it.

The sea simulations are also in tests in between bifrost fluids in Maya and Unreal Engine (researches and tests will be made for the following week regarding this matter.

In the discussion was also about the details of the steamboat Adria that is in work in process. 

At the collaboration wix page was added more info about the songs of the main film project showing the importance of collaborating with people and musicians, that was already done by Rodrigo in the previous months. 
 

Last week working with Vlad


 

This last week working with vlad (Plans for week 7/8),  we leraned a lot from each other, but we decided to do our own projects as we got exited to learn more about Unreal engine. 

Working with Vlad from the begnning was an oportunity to understand that we both could do a better project by our own. Thanks Vald for the constructive time we had working together. 


Plans for week 7/8  - Following the sketchbook presentation and Mr. Angus's, Florian's and James's advices to add to our project development, a work schedule was set, planned, written (below) in between the collaborators (Vlad and Rodrigo). At the top of this Major Project page contains our weekly calendar of our dailies work and reports.
 

Rodrigo: Son after the sketchbook presentation, Rodrigo choose new shots to handle to Vlad, and this week: 

  • choose Green Screen Shots (emigrants and Genoa port characters)

  • Handle out Green Screen Shots (emigrants and Genoa port characters)

  • 3D modeling (Steamboat details)

  • Photoshop previs (new angles)

  • Plan new and extra shooting (green screen)

  • Dailies updates on the Calendar (Top of the page)


Vlad: Soon after the sketchbook presentation, Vlad started his research on Unreal Engine, opening more possibilities to add to our major project:

  • ​Water Simulation

  • Crowd Simulation and more

PS. Unreal Engine research, will give us a clear idea what software best suits our project. As mentioned above, environments and simulations were already tested in Maya, and it will continuous to do so, but now we may consider to add Unreal Engine to it. 

Vlad will also receive greenscreen shots from Rodrigo to perform his work parallel with the research. 

  • Receive from Rodrigo the Green Screen Shots (emigrants and Genoa port characters)

  • Perform Roto prepping the scenes 

  • Keying 

1. GreenScreen 4k and proxies Footages - 4k green screen footages exported into proxies for references and faster workflow.
2. Green Screen footages cleanUp and choosing the best one to my major project..At this point I am not sure what footage to choose, before some tests.

Screenshot (197).png
Screenshot (198).png
Screenshot (199).png
Screenshot (200).png
Screenshot (197).png

Choose the deck shot to be added the  green screen footage in Nuke.

Screenshot (201).png

Unreal Engine 5.1 to reproduce the Genoa Port and adding the water system adding the Steamboat Adria modeled in Autodesk Maya.

Screenshot (203).png
Screenshot (204).png
Screenshot (206).png
Screenshot (205).png
Screenshot (207).png
Screenshot (209).png
Screenshot (215).png
Screenshot (214).png
Screenshot (211).png
Screenshot (213).png
Screenshot (212).png
Screenshot (210).png

 Adding extra details to the Steamboat Adria modeled in Autodesk Maya.

Screenshot (217).png
Screenshot (218).png

 Adding more extra details to the Steamboat Adria and fixing the UVs to begins the textures.

Screenshot (219).png
Screenshot (223).png
Screenshot (221).png
Screenshot (224).png
Screenshot (226).png
Screenshot (225).png
Screenshot (222).png
Screenshot (230).png
Screenshot (231).png

 Adding glass textures to Steamboat Adria.

Building the Geanoa Port and adding textures. At the beginning of my major project I was not sure what softawaer to use. After few tests in Maya, I migrate to Unreal Engine 5.1. 

Screenshot (229).png
Screenshot (228).png

Some of the Textures, like the Glass of the deck Steamboat Adria had to be replaced in Unreal Engine 5.1.

Screenshot (234).png
Screenshot (233).png
Screenshot (232).png
Screenshot (235).png
Screenshot (236).png

The entire Project exported to Unreal Engine 5.1 - Textures, Buldings and paid version water system  of the Maarket Place added to the GenoaPort Scene. 

Screenshot (237).png
Screenshot (238).png

Performed a new research to understand more about Genoa Port and SteamBoat Adria, type of cranes and objects from the time period of the project.

I used the application called "PureRef All your reference images in one place. Organize your inspiration and speed up my creative process with PureRef. 

Screenshot (246)_1.gif

Builting up the Genoa Port.

The Genoa Port project, inspired on my Feature film "Onde há vida há esperança" (Where there is life thee is hope) had to be extended to a full on teaser.  
15 Shots was chosen to compose the final
 Major project concept. Added simulations and  diferent systems in diferent animated camera shots followed by animated objects.
 

StablishingShot.0000 Diferent music01.gif

 In this Shot i modeled chains inside Unreal Engine 5,1 and performed the Dynamic Physics Chains.

BluePrints spline tools was used to reproduce and give movement to the ropes.

To animate the SteamBoat Adria, I use Merge/Combine selected actors into a single static mesh in Unreal Engine 5.1

Screenshot (262).png
Screenshot (263).png
Screenshot (265).png
Screenshot (267).png

Steam Train and all the Train track duplication using Spline Tools for Unreal Engine (Build Roads, Tracks or Powerlines). automatic snapping the B_P train to the Track.

Screenshot (270).png
Screenshot (269).png
Screenshot (271).png
Screenshot (273).png
Screenshot (274).png
Screenshot (275).png
Screenshot (275).png
zzzzzzzzzzzzzzzzzzzzzzz.gif
bottom of page