Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Rodrigo Rodrigues
Major Project - Genoa Port Scene
Student- Rodrigo Rodrigues
At the begnning, me and Vlad were working in the same Major project, by mutual decision we decided to work by our own. It was not a time waste as we learned a lot from each other.
Major Project final
ETHICS FORM UG UREC Final.pd
Schedule VFX Department/Editing Department:
February – Storyboard and shotlist
March – Handle Storyboard (Crew/editor) and PreEdited Shot list (Crew/VisualEffects). Previs / Organizing, buying and building original 3D Assets.
April – Applying Textures and compositing the Scene.
May – Final adjustments and handle the work.
February,March,April and May, daily schedule to be aded to the calender below in between edditing, VFx, Music/sound. art direction and production departments.
Major Project Breakdown
Brief - Reproducing a specific scene, using original shots of a medium-large scale film production, using Maya, Nuke, Substance Painter. Some of Unreal Engine, Premiere Pro, After Effects and Photoshop also will be needed.
Response to Brief:
Idea: A Port of Genoa Scene, Italy in the 19th century
Port workers and emigrants such as families and/or single, people carrying boxes and bags moving around the Port of Genoa. Santo Cereser the main character, makes his way towards a steamboat called Adria.
Adria Steamboat can be seen in its entirety with huge lines of emigrants standing in front of it. Some emigrants are already onboard saying goodbye to their love ones.
A scene of a film - in post production
Onde há vida, há esperança (2023) - Where there is life, there is hope.
A film by - Rodrigo Rodrigues
Genre - Historical drama.
Synopsis
Italy 1886 – Millions of Italians notoriously start a mass emigration to Brazil, leaving their families behind, believing one day to be able to find them again. The protagonist Santo Cereser, a young farmer, father of a family, after losing almost everything that he had, like most Italians and to escape the economic crises, goes to Brazil. Attracted by the opportunity to cover the workforce in Brazil that was supplied by slavery, Santo, in the midst of hope and sadness, says goodbye to his family, starting a hard and emotional journey on a steamboat, which could cost his life.
Making of - Onde há vida, há esperança (2023) - Where there is life, there is hope.













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Childe Hassam's 1885 painting Rainy Day, Boston bears "an uncanny resemblance" to Caillebotte's work
GUSTAVE CAILLEBOTTE: "Paris Street, rainy day" 1877
Getting inspired by Gustave Caillebotte paintigs pallets to be added and experemented to our Scene.
The palettes used by Gustave Caillebotte are particularly interesting, as they can easy replace black and white photographys of our moodboard to vibrant colours. This is especially noteworthy because it was during similar time period our scene of the film written by Rodrigo and when the colour photography was soon becoming popular. By looking at his paintings, and how he saw the world around him, we got inspired into recreate our own visual work in the same style or with a similar palette. Additionally, studying Gustave Caillebotte's use of colour can help how to create beautiful visual work by blending different hues together in harmony.
Rodrigo Rodrigues
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Following the clear exemple of Edward Hopper, Queensborough Bridge, 1913 to our Genoa Port scene.
Edward Hopper’s painting “Queensborough Bridge, 1913” is a stunning example of how to use composition and perspective to create a beautiful and captivating visual. Hopper used the rule of thirds, focal point, draw the eye, fourground-midground-background technique and colour fall off effectively to bring his painting together. By using these techniques, he was able to create a dynamic composition that draws the viewers eye inwards towards the bridge. The same concep that would work perfecly to our scene.
The rule of thirds is used in this painting to draw the viewer's attention towards the bridge and its reflection on the water. The focal point is placed in such a way that it appears more prominent than other elements in the image. Furthermore, careful use of perspective gives depth to the image making it much more realistic. To add more interest and depth, Hopper used different shades and saturation for each part of his painting such as foreground-midground-background technique combined with colour fall off which helps each element stand. His image allows us to take our own scene from our Genoa Port Scene and be inspired by its composition.
Rodrigo Rodrigues

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Edward Hopper,
Queensborough Bridge, 1913
Rule of thirds
Composition
Focal point
Draw the eye
Fourground
Midground
Background
Perspective
Colour fall off
Saturation fall off
Major Project - Previs
Students - Rodrigo Rodrigues
Video/Sound research - Similar time in history - France 1896 .
The original sound of this real footage, does work very well to our major project. We would like to reproduce it, and also, add a sound track to it. Open to new ideas...
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Steam Boat Adria: Screw Steamer ADRIA built by John Blumer & Co. in 1873
Different versions of the Steamboat Adria was built, It was chosen and adapted the best to suits the script and the script.
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Steamboat Adria: The modeling of Steamboat Adria is being made on Maya. Work in progress on the details of it.
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Steamboat Adria: Tests on Substance Painter and Maya.


Steamboat Adria: Used Sk Mannequin from Unreal Engine to help in the measurements of the model as it also help to add the real people to the scene.


Steamboat Adria/sea: Simulating the sea using Bifrost Fluids in Maya.





Steamboat Adria/sea/lighting: previous tests - Textures (steamboat) to be added.
Textures testing - Photorealism is the approaching solution, to a seamless combination in between real objects, scenery and the CGI to be added on the scene. Considering the real set colors already shot, and the textures to be added to the project need to match with the colour Pallet.
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Film Stills testing on photoshop - Pallet Testing the stills to make sure the Green screen footages of the emigrant characters and port workers suit the 3D scenarios. Considering to add Matte Painting on the back of the sky.

Inspirational real shot previous tests - This real Photo shot intrigues me. The angle above and below do work well with the real testing footages of the characters to be walking around the Genoa Port.






Sketchbook Presentation 23/03/2023 - Based on the establishing shot of the major project previs, was presented the photoshop version of the film stills of the emigrants and Genoa port characters of the green screen shooting tests footages. In this way it was possible to understand the angles and directions of this characters, related to the 3D environment (Steamboat + Genoa Port) made in maya.
Conclusion: the environment and characters worked very well together.
It gave us confidence to try extra angles in between the environment and these characters.
We also presented the relationship in between the real set already shot (Steamboat), 3D desired textures (Steamboat), in relation to the colour pallet chosen to our project, inspired by Gustave Caillebotte's paintings that will give to the final project a real historic feeling based on the real life textures of 1900s Genoa Port.
We also presented some substance painter tests based on the colour pallet of this project and towards the week we are going to keep going with it.
The sea simulations are also in tests in between bifrost fluids in Maya and Unreal Engine (researches and tests will be made for the following week regarding this matter.
In the discussion was also about the details of the steamboat Adria that is in work in process.
At the collaboration wix page was added more info about the songs of the main film project showing the importance of collaborating with people and musicians, that was already done by Rodrigo in the previous months.
Plans for week 7/8 - Following the sketchbook presentation and Mr. Angus's, Florian's and James's advices to add to our project development, a work schedule was set, planned, written (below) in between the collaborators (Vlad and Rodrigo). At the top of this Major Project page contains our weekly calendar of our dailies work and reports.
Rodrigo: Son after the sketchbook presentation, Rodrigo choose new shots to handle to Vlad, and this week:
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choose Green Screen Shots (emigrants and Genoa port characters)
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Handle out Green Screen Shots (emigrants and Genoa port characters)
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3D modeling (Steamboat details)
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Photoshop previs (new angles)
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Plan new and extra shooting (green screen)
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Dailies updates on the Calendar (Top of the page)
Vlad: Soon after the sketchbook presentation, Vlad started his research on Unreal Engine, opening more possibilities to add to our major project:
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Water Simulation
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Crowd Simulation and more
PS. Unreal Engine research, will give us a clear idea what software best suits our project. As mentioned above, environments and simulations were already tested in Maya, and it will continuous to do so, but now we may consider to add Unreal Engine to it.
Vlad will also receive greenscreen shots from Rodrigo to perform his work parallel with the research.
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Receive from Rodrigo the Green Screen Shots (emigrants and Genoa port characters)
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Perform Roto prepping the scenes
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Keying
Sketchbook Presentation 23/03/2023 - Based on the establishing shot of the major project previs, was presented the photoshop version of the film stills of the emigrants and Genoa port characters of the green screen shooting tests footages. In this way it was possible to understand the angles and directions of this characters, related to the 3D environment (Steamboat + Genoa Port) made in maya.
Conclusion: the environment and characters worked very well together.
It gave us confidence to try extra angles in between the environment and these characters.
We also presented the relationship in between the real set already shot (Steamboat), 3D desired textures (Steamboat), in relation to the colour pallet chosen to our project, inspired by Gustave Caillebotte's paintings that will give to the final project a real historic feeling based on the real life textures of 1900s Genoa Port.
We also presented some substance painter tests based on the colour pallet of this project and towards the week we are going to keep going with it.
The sea simulations are also in tests in between bifrost fluids in Maya and Unreal Engine (researches and tests will be made for the following week regarding this matter.
In the discussion was also about the details of the steamboat Adria that is in work in process.
At the collaboration wix page was added more info about the songs of the main film project showing the importance of collaborating with people and musicians, that was already done by Rodrigo in the previous months.
Last week working with Vlad
This last week working with vlad (Plans for week 7/8), we leraned a lot from each other, but we decided to do our own projects as we got exited to learn more about Unreal engine.
Working with Vlad from the begnning was an oportunity to understand that we both could do a better project by our own. Thanks Vald for the constructive time we had working together.
Plans for week 7/8 - Following the sketchbook presentation and Mr. Angus's, Florian's and James's advices to add to our project development, a work schedule was set, planned, written (below) in between the collaborators (Vlad and Rodrigo). At the top of this Major Project page contains our weekly calendar of our dailies work and reports.
Rodrigo: Son after the sketchbook presentation, Rodrigo choose new shots to handle to Vlad, and this week:
-
choose Green Screen Shots (emigrants and Genoa port characters)
-
Handle out Green Screen Shots (emigrants and Genoa port characters)
-
3D modeling (Steamboat details)
-
Photoshop previs (new angles)
-
Plan new and extra shooting (green screen)
-
Dailies updates on the Calendar (Top of the page)
Vlad: Soon after the sketchbook presentation, Vlad started his research on Unreal Engine, opening more possibilities to add to our major project:
-
Water Simulation
-
Crowd Simulation and more
PS. Unreal Engine research, will give us a clear idea what software best suits our project. As mentioned above, environments and simulations were already tested in Maya, and it will continuous to do so, but now we may consider to add Unreal Engine to it.
Vlad will also receive greenscreen shots from Rodrigo to perform his work parallel with the research.
-
Receive from Rodrigo the Green Screen Shots (emigrants and Genoa port characters)
-
Perform Roto prepping the scenes
-
Keying
1. GreenScreen 4k and proxies Footages - 4k green screen footages exported into proxies for references and faster workflow.
2. Green Screen footages cleanUp and choosing the best one to my major project..At this point I am not sure what footage to choose, before some tests.

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Choose the deck shot to be added the green screen footage in Nuke.
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Unreal Engine 5.1 to reproduce the Genoa Port and adding the water system adding the Steamboat Adria modeled in Autodesk Maya.
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Adding extra details to the Steamboat Adria modeled in Autodesk Maya.
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Adding more extra details to the Steamboat Adria and fixing the UVs to begins the textures.
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Adding glass textures to Steamboat Adria.
Building the Geanoa Port and adding textures. At the beginning of my major project I was not sure what softawaer to use. After few tests in Maya, I migrate to Unreal Engine 5.1.
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Some of the Textures, like the Glass of the deck Steamboat Adria had to be replaced in Unreal Engine 5.1.
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The entire Project exported to Unreal Engine 5.1 - Textures, Buldings and paid version water system of the Maarket Place added to the GenoaPort Scene.
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Performed a new research to understand more about Genoa Port and SteamBoat Adria, type of cranes and objects from the time period of the project.
I used the application called "PureRef All your reference images in one place. Organize your inspiration and speed up my creative process with PureRef.

Builting up the Genoa Port.
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The Genoa Port project, inspired on my Feature film "Onde há vida há esperança" (Where there is life thee is hope) had to be extended to a full on teaser.
15 Shots was chosen to compose the final Major project concept. Added simulations and diferent systems in diferent animated camera shots followed by animated objects.

In this Shot i modeled chains inside Unreal Engine 5,1 and performed the Dynamic Physics Chains.
BluePrints spline tools was used to reproduce and give movement to the ropes.
To animate the SteamBoat Adria, I use Merge/Combine selected actors into a single static mesh in Unreal Engine 5.1
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Steam Train and all the Train track duplication using Spline Tools for Unreal Engine (Build Roads, Tracks or Powerlines). automatic snapping the B_P train to the Track.
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