Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Rodrigo Rodrigues
Week 1: Digital Matte Painting
Angus and James
Matte Painting
A matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that is not present at the filming location.


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Distance grows bluer, and lighter.
Small drops of water building up an atmosphere with a tinge of blue. A washed blue creates the ilusion of distance. Interesting to see that in visual effects i noticed the same process digitaly.
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GUSTAVE CAILLEBOTTE: "Paris Street, rainy day" 1877

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Edward Hopper,
Queensborough Bridge, 1913
Rule of thirds
Composition
Focal point
Draw the eye
Fourground
Midground
Background
Perspective
Colour fall off
Saturation fall off
Colour Wheel


Primary Colours &Secondary Colours
•Primary Colours: Red, yellow and blue primary colours are the 3 pigment colours that can not be mixed or formed by any combination of other colours. All other colours are derived from these 3 hues.
•Secondary Colours: Green, orange and purple These are the colours formed by mixing the primary colours.


Tertiary Colours


A Sunday on La Grande Jatte by Georges Seur
Complementary Colours
•Complementary colours are any two colours which are directly opposite each other, such as red and green and red-purple and yellow-green. Complementary colours, when put together, appear more vivid then when apart.
•In the illustration, there are several variations of yellow-green in the leaves and several variations of red-purple in the orchid.
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Vincent Van Gogh, Café Terrace on the Place du Forum, Arles, 1888.

Complementary palette
Red/Green
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Complementary palette
Blue/Orange
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DMP info

Make sure the DMT is larger then a video/footage
Ultra high resolution image was used in this case
3840x2150 300res Pixels/Inche
RGB Color mode - 8bit - Also can be normaly set to 2bit to give more high dinamic range color.
sRGB IBC61966-21 ColorProfile
Pixel Aspect ratio - Square Pixels
In construction
Coming soon
Week 3&4 Brief: Wall-E live action reboot
Angus and James
idea development
In Collaboration with Vlad G. Nicolae
The brief is to create an Establishing shot of the deserted environment, that the robot from the 2008 Animated Pixar film (Wall-E), explores at the beginning of the film.






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Original background
Original foreground






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Final render
Breakdown
Week 6: Master Class - Matt Jacques
Nuke
Indy Jones
Final render
Rope
Session 1 Brief: Christmas Advert
Angus and James
Launch Brief: Mood board and colour palette. Pitch idea.
In Collaboration with Vlad G. Nicolae
3rd concept
Title 3 - Christmas Advert - Length 50 seconds.
A snow man ...
Character - Homeless
Aspect ratio - 16.9 HD 1080x1920







3nd concept
Title 2 - Christmas Advert - Length 50 seconds.
A lonly man
Character - Helderly but not no one Granpa no one Granma
Aspect ratio - 16.9 HD 1080x1920















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1st concept
Title 1 - 3023 Christmas Advert - Length 50 seconds.
A bipedalism animalistic humanoid, sits in front of a desk, speaking up a short message, then gets up and wish all a very good Christmas.
Character - A by-product of a convergent evolution, highly intelligent non-human entity.
Aspect ratio - 16.9 HD 1080x1920
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The picture of the Queen is just a reference as she did inspired me every christmas. , with all respect - RIP





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The picture of the Queen is just a reference as she did inspired me every christmas. , with all respect - RIP














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The picture of the Queen is just a reference as she did inspired me every christmas. , with all respect - RIP
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Filming the 2d footage – University of West London Studio
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Integrate 3D objects to live footage – Autodesk Maya
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Apply effects into the main character of the shot – Nuke Foundry
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Environment add-on
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Apply effects to the scene – Nuke Foundry
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Final editing – Adobe Premiere
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Distribution - Social media, family and friends
Technical specification
Aspect ratio – 16:9 HD 1080x1920
Mood board -
Concept -
Script -
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GripWarpTracker
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CGi integration




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The picture of the Queen is just a reference as she did inspired me every christmas. , with all respect - RIP
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The picture of the Queen is just a reference as she did inspired me every christmas. , with all respect - RIP
Session 2 Brief: Christmas Advert
Angus, James and Josh Parks
Launch Brief: Mood board and colour palette. Pitch idea.
In Collaboration with Vlad G. Nicolae
concept and Shooting test
Title 1 - 3023 Christmas Advert - Length 50 seconds.
A bipedalism animalistic humanoid, sits in front of a desk, speaking up a short message, then gets up and wish all a very good Christmas.
Character - A by-product of a convergent evolution, highly intelligent non-human entity.
Here is a toast to interstellar life
I wish you all a galctic 3023 Happy Christmas
Camera Rec format - 3840x2160 23.98p
Aspect ratio tests - Ultrawide 2.39. 1 Doublewide 2.00.1 / 16.9 HD 1080x1920
Camera / lenss
Fs7 - 28135mm
Doodling some drafts for the shooting test












Here is a toast to interstellar life



I wish you all a galctic 3023 Happy Christmas
My chosen Brief:
Anchored Boat
An boat anchoring or anchored at a port










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Unreal Engine to Maya
Bringing Maneequin_UE4 for measurement purposes









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Maya to Substance Painter
Unwrapping to export the model from Maya to Substance Painter



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Live Brief ShowReel