Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Rodrigo Rodrigues
Acerca de
Investigating...
Watching the shared videos in the Week 1: Introduction, here are my notes in response to my investigation!
Youtube: How to draw A-grade storyboards (even if you can't draw!) | Media studies tutorial
Following The Media Insider presenter of this short video, I agree that a storyboard can be made by someone without great drawing skills. Some times, storyboard can also be made with collages and other forms that gives accurate required informations to the shots. As the presenter says, storyboard should be used in the way is needed too. The good storyboard is the one we can watch, containing all the details needed like lights, cameras angles shots and movements. Some film productions make the entire animations before the film is even made, to test the in how the film will come out.
My first feature film I ever directed “Goitaca” I did require all film in “animated version of the storyboard to the art department. It worked very well with my production in some extend, as It was an independent film production, so we had to make some reasonable changes. Like any other production also do.
The reason I made my entire film in animation is explained by Martin Scoseses's quote in this video “The storyboard for me is the way to visualise the entire movie in advance”. Certainly, it is a good way to analyse the entire production before get all crew in the set.
This video shows two different examples in storyboard drawing.
Ex 1: People that are more visual (lots informations inside the frame throughout drawings)
Ex 2: People that has not drawing skills at all (Lots more notes in the side of the frame aside of the frame box)
Using the first example, pretending have a very bad drawing skills, I tried to describe a scene of the film Pan Labyrinth. Yes, its possible, once some more detailed writing informations are added to it.

Youtube: Visual Storytelling 101
The video concentrate in what we film, learning how to range the subject matter like an actor with in the frame.
How lenses influences the scene and how contrast play the role.
Composition
Framing and composition in film is very important in any visual art designing. Compositing and framing will guide in the way the story can be told.
The many role of composition is the Rules of Third, that divide the frame vertically and horizontally by placing objects in the intersecting points to please the audience's eyes.


In the Wide Shot it creates balance in the frame with the subject matter relating to the surroundings.
In the Medium placing the person in the lines to reproduce a please in frame.

CloseUp placing the eye in the intersecting points helps to pay a better attention to them.

Eyes: The windows of the soul



Central framing by placing the subject matter in the centre of the frame we drag the attention to it. Good to use in fast pacing editing and shots as is not much needed to see whats in the frame.


Central Framing allows to play with One-Point Perspective Central framing shot by Stanley Kubrick that plays with leading lines and symmetry creating a dimensional feel.



Leading lines is an other concept of composition that directs the views attention led by lines to where is desired by the shot. It can also use a shallow dept field.

Stream closeUp let know the importance of the person.

Shrinking the person gives the impression of how small the person may be feeling.

Contrast and lights can be used to direct the main subject to the brighter subject in the frame.

A dark frame with a brighter and a spot area drags the audience's attention right in.


Lead space composition – Character looking to the left should be placed to the right

Continuing my investigation
As we where asked to Select a photographer, animator, filmmaker or cinematographer whose practice I admire, here below are the ones and their specific movies I watched repeatedly, to inspire my work creation. Personally I respect all the professionals but what interested me the most are the work they have accomplished and what is the impact it will cause in our society.





































Statement of intent
After I finish the Visual Effects course at the University of West London
After 2023, I will keep my studies in parallel with my own work, that I am doing at the moment, writing, directing, producing to support my environmental activism and finish building my sustainable film studios in the Atlantic Rain Forest in Brazil.
I will be open for film productions collaborations, work in Visual effects departments for other production companies, bringing my work to whom may be interested.
My main goal is to keep working, as hard as I can, but at the same time, never forget who I am and for what cause I am working for.
Working together with the power of nature, with all people and tribes to support all life on earth.
Life is beautiful!
Rodrigo Rodrigues
Arrows to show movements of camera


Storyboard Drafts Drawings's failed attempts for combination shot.

"Sorry for the dirty hands as I was planting some veggies minutes earlier when the picture was taken"
iPhone's combination shot with basic camera movements.

Uploading more content...
Storyboard overview
Computer generated effects, cinematography, lighting design, action sequences, scene transactions, production design, costume development, art direction and also location scouting, that is an absolutely necessary process in the pre-production stage of filmmaking and commercial photography to guide the visual language in different phases of a film production processes by the filmmaking industries.
In big or small productions, the director employ storyboard artists to have a clear view of the the script or a concept, specially if there is a large crew, where the communication using storyboards can be vital for the entire production final success.
The storyboard approach is to convey all gestures and emotions of person, animal and any others objects and environment from the screenplay into the squares to interpret the story made by an artist or in some cases by the director of the production, all depending of various reasons.
As a filmmaker I know that the production development often brake hearts, when some thing goes wrong, be calm and do the storyboard your self when it's needed too, considering that any basic storyboard is a good away to illustrate the technical and visual requirements of a production.
Storyboard is a graphic representation of how the film or concept unfolds shot by shot.
Camera shots

Camera shots (IPhone)
I noticed that the subject in this case toke my focus off the camera. Specially in the close up shots. Causing shakiness or difficulty to not be distracted by the feeling of some thing may jump at anytime. Sounds like a joke but actually it's a serious challenge when a wild life subject are the main focus on shot.
Important note *
When wild life or any animal or insect are the subject of my shooting, it's very important that i do not disturb or hurt them causing any physical pain or injury.
All the animals or insects that may be in my shots, its just because they happened to be there at the right place in the right time. With respect I do use their image as long they let me to do so, for as long as they be on my shot.
Working or studying surrounded by nature, insects are attracted to the lights and constantly some of them jump on me and on my computer screen at the night time, so I shoot them before they fly off. Animals do not work or belong to us.
Protecting nature and all species.

VLS

VLS

MLS

MS

MS

BCU
BCU

Source of the images above * IPhone unexpected event
Exploring some camera movements and angles (IPhone)
Playing with speed and duration to get a smother shot (hand held)
Nathaniel Fowles
HPL Art, Design & Media Media 4
London School of Film, Media & Design
Aperture, Shutter Speed and ISO
Aperture, shutter speed and ISO Is a combination in how to control the brightness and darkness of the image to be shot, called “the exposure”. Deferent combinations of aperture, shutter speed and ISO can achieve the same exposure. A larger aperture, more light allowance will hit the sensor of the camera and the shutter speed can be made faster to compensate.
The understanding of this three exposure parameters will give a freedom of creation once is used properly.


Shutter Speed refers to the time that the camera's shutter is open for light to enter the camera's sensor. The shutter speed can be as fast as 1 / 8,000 seconds of shooting, and also very slow, taking up to minutes to close.

.png)
The aperture refers to the size of the aperture that the diaphragm provides for light to enter your camera. The size of the aperture of the diaphragm can be adjustable and is measured by the size of the f-stops "f /?". F-stop (f /?) Is the numbering range of the aperture between the minimum and the maximum, which varies according to the lens.

ISO In digital photography, ISO measures the sensitivity of the image sensor. The lower the number, the lower the sensitivity of the sensor and, therefore, the greater amount of light will be needed for the photo. Then, by increasing the ISO in a low-light environment, that amount needed for a clear photo decreases.

Nathaniel Fowles
HPL Art, Design & Media Media 4
London School of Film, Media & Design
Concept design of the characters and environment - Drawing, objects and script draft 1

















Nathaniel Fowles
HPL Art, Design & Media Media 4
London School of Film, Media & Design
Example of a photostory
Photostory #199: Prairie Farmer James Gladstone: Leaves Alberta Ranch for Senate Chamber





Mr. Fowles´s shared videos and my response.
Film Riot - How to Storyboard & Schedule Your Film - Pre-Production in Filmmaking!
Investigating the video Film Riot - How to Storyboard & Schedule Your Film - Pre-Production in Filmmaking, leaving my thoughts and adding my own past experience in this subject.
The video is showing the process of the pre-production starting from the storyboard process following a series of videos uploaded in the youtube channel of Film Riot.
The previous videos covered the Script, budget, script breakdown, casting, shot list and then the storyboard.
Suggested by Ryan, the presenter, the storyboard can be done by putting and managing various pictures together, for those who are not very good in drawing.
Below has some storyboard made by me, using images from the internet, then sent to the storyboard artists and then to the film preview art department.
Step 1
Storyboard using images downloaded from the internet (internal usege only).









Step 2
Afte the Storyboard using images downloaded from the internet was concluded, It was sent it to the Storyboard artists.






Artwork is protected by copyright - Rodrigo Rodrigues Studios - Film Goitaca
Conclusion
During the production, the storyboard made from images downloaded from the internet was also used, as it was more acurated to the shooting. So, its possible to make storyboard in any form, that best suits a production.
Step 3
Both storyboards was sent to the preview artists. The entire film was made into animation to have an acurate idea in how the film finals would look. Ex. of an other scene below.

Artwork is protected by copyright - Rodrigo Rodrigues Studios - Film Goitaca
There are other options like Frameforge3d.com, little bit more expensive, but the program aloud to build the set in 3D, pick and customise the characters, place them in the 3D space and use the camera control, that can be very useful to framing all shots of the storyboard.
Another program that is FREE, I came across in the internet is Storyborder, I did not try myself YET, but it seems very handy. See video below.
Rather using images or drawing will be necessary a form with the box of the aspect ratio to be shoot and all the information and descriptions of the shooting.
Extra info
Aspect ratio means the width to height ratio of an image. A 4:3 aspect ratio is every 4 inches of width in an image, it is 3 inches of height. Different of the 4:3 aspect ratio, a 16:9 aspect ratio is 78% wider than high.
Shot list
After Storyboard comes the Shot list – A list of shots created in the storyboard, giving them all names. Ex. Sc1, Shot1.A … Sc1, Shot1.B… Sc1, Shot 2A …2C…2D…2E…
Aligning the Script
Time to align the script, to know how many lines of the script is covered by each shot made in the story board.
Ex. with my short film script - A Child's Dream Sequence. The arrow means the shot extends to the next page. Also, important to know if the shot is on, when the actor speaks his lines (Ex in red). That I call connecting the points, it is my own way to show it.

Timing the Script
After the script alignment, the script can be timed to get an idea in how long each shot will take. Reading the script considering all the dialogs and action lines, corresponding to the shot number in the shot list, to get an overall timing of the scenes and the entire script. The script supervisor will handle this job also on set.
Shooting schedule
After timing the script, the schedule can be done, using the shot list that has all timing set and the storyboard that shows the placement of all shots. Choosing the order of the shots, that best suits the production operations that requires a number of considerations to build up the order of the shots. It could be as a normal as locations arrangements to an actor busy schedule requirements.
Calculating production Timing
Timing in how long each shot X 3 takes + Set up timing + In between shots timing = the answer.
Ex. 3min shot X 3 takes + 20 min Setup + 10 in In between shots = 39 min
Get your voice firm on set and ready to go.
Nathaniel Fowles
HPL Art, Design & Media Media 4
London School of Film, Media & Design
Photo-story - Storyboard exercises


Nathaniel Fowles
HPL Art, Design & Media Media 4
London School of Film, Media & Design
Photos Exercise Task 1

Video Exercise Task 3
Nathaniel Fowles
HPL Art, Design & Media Media 4
London School of Film, Media & Design
Artefact – Photographic Storyboard
Provisory title - A child's dream sequence
Animation short - Full movie photo-storyboard draft_01
for the full script, please check it Week 3 above.
Documentary Photo-Storyboard making of - Behind the scenes
Provisory title - A child's dream sequence
Animation short - Full movie photo-storyboard draft_01
for the full script, please check it Week 3 above.
Applying skills - Nōtan Slyle


Nathaniel Fowles
HPL Art, Design & Media Media 4
London School of Film, Media & Design
Animation
A child's dream sequence
Animation short - Full movie
for the full script, please check it Week 3 above.