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Overview and Intro to Unity

With Mr. Lee Montgomery

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download.png
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The Week 1, Mr Montgomery introduced a multi-platform software for creating and operating interactive, real-time 3D (RT3D) content named Unity (engine), created by an American video game software development company based in San Francisco called Unity Technologies. Launched in 2005 with the intuit of introducing democratic system/principles to the game development by making it accessible to more developers. 

Overview: 

 

  • Unity has the capacity to build games and undergo in 2D and 3D.

  • The main scripting in API in C#, for both the Unity editor in plugins format, and games themselves, also the drag and drop functionality.

  • In the release of Unity 5, previously supported Boo, which was replaced for the actual primary programming language that is used by the engine, the C#. 

  • Favouring the C# the release of Unity 2017.1, deplored UnityScript of the version JavaScript. 

  • Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer.

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Some of the Games created with Unity Engine

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Developer(s).  Grigon Entertainment

Publisher(s).   Cartoon Network

Director(s).      Levon Hakobyan, Greg Grigon

Producer(s).    Cree Haas, Toe Bronson

Designer(s).     Levon Hakobyan, Chris Sunn, D. R. Watson,   Jeremy Polk, Greg Grigon

Writer(s).         Levon Hakobyan, Erab Azraeu, Greg Grigon

Composer(s).  Seth Podowitz

Engine.            Unity

Platform(s).     Microsoft WindowsMac OS X

Release.           January 14, 2009

Genre(s).          Massively multiplayer online role-playing gamethird-person shooter

Mode(s).           Multiplayer

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"This week I Tried to install Unity, but I am getting the response below.

Unfortunately, I am experiencing  bad internet connection. I will fixe It as soon as possible.

Looking forward to try Unity. In the meantime, I spent some time investigating It."

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FPS First Person Controller final record result

FPS First Person Controller - all process recording 

 UnityWeek 2: Maya scene organisation, sculpting and displacement

With Mr. Lee Montgomery

Exercising and trying in Unity

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Week 2: Maya scene organisation, sculpting and displacement

With Mr. Lee Montgomery

This week was worked with some assets of Unity from the previous week, individual elements showing in the Perspective viewport in Maya.

Week 2: Maya scene organisation, sculpting and displacement

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As we notice in the Picture Below, the objects disappears when is tried to dolly them out, thats has to do with Clipping plane.

Camera Clip plane

Select the “persp” camera in the Outliner (Perspective view Camera) in the Attributes editor check The Camera Attributes for the camera. In Property for Far Clip Plane change to 30000.00 as to the Clip Plane is good enough 0.100 the way it is on my Maya set up.

Click in Perspc%22.png
Change Far_Clip_Plane to .png

Now Dollying out the objects wont despair to soon. I changed for 50000.000 after and so on.

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Maya Scene Organization - Groups Hierarchy

A - Maya Scene Organization - Groups Hie

Maya Scene Organization - Isolate Select

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B Isolate Select.jpg
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Instances - These are instanced duplicates of the original bush object

D - Instances - These are instanced dupl
D - Instances - These are instanced dupl

Select the original Bush mesh object and in Vertex, Edge or Face editing all

E - Select the original Bush mesh object
E - Select the original Bush mesh object

File Referencing in Maya can also work with externally referenced files. Allowing to create a scene file using asset that can be referenced into the main scene. In production, artist may then work on the  referenced asset separately.

Reference Editor by AUTODESK. HELP

 

To open the Reference Editor

  • In the main menu bar: File > Reference Editor

  • In scene view: Panels > Panel > Reference Editor

The Reference Editor lets you manage the file and proxy

references in your scene.

You can also manage and edit file

and proxy references using the Outliner.

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The following table provides a brief overview of task using the Reference Editor.

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(Ctrl+H) to hide selected

G - (Ctrl+H) to hide selected.jpg
G - (Ctrl+H) to hide selected.jpg

Display - Show Selection (Shift+H)  - or show last Hidden

H - Displa - Show - Show Selection (Shif
H - Displa - Show - Show Selection (Shif

Selecting Plant_7 then go to Channel Box,Layer Editor. On the Display’ tab, click Layers,Create Layer from selected

i - Selecting Plant_7 then go to Channel
i - Selecting Plant_7 then go to Channel

Double Click the new ‘layer1’ and rename it to ‘Plants.

J - Double Click the new ‘layer1’ and re
J - Double Click the new ‘layer1’ and re
L - The ‘V’ button on the left of the la

The ‘V’ button on the left of the layer can be switched on or off which makes the object in the layer either invisible or visible.

L - The ‘V’ button on the left of the la
M - Can also add and remove selected obj

Can also add and remove selected object, mouse right clik in the plants layer

N - Toggle bettween blanck (standart mod

Toggle between blank (standard mode) T for Template, R for Reference

N - Toggle bettween blanck (standart mod

Branch Leaf

Environment Modelling and Texturing

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Displacement leafs

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Maya organic modelling, UV unwrapping and ZBrush detailing
Lizard mutation - Dog

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Materials setup | Procedural Environments
failed attempt 

Substance

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