Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Overview of Nuke
This week an overview of Nuke where introduced, the basics of the viewer window, time line including in and out points, the projects settings information’s in the viewer (Bottom), Gama and Gain control de exposure of the image (top viewer). Also, showing the Node Graphs and adding more nodes to the project.
Setting project directory
Each section, the projects will be at the desktop. A folder called Nuke_Overview where downloaded from blackboard to the desktop.
Now with my Nuke 13.0v1 open and before bring any Nuke Comp script, Press S in the Keyboard to set up the project settings. Pressing the `Script Directory` folder in project settings box and search to Nuke_Overview folder saved to the desktop and press open not going in to any of the folders. With the project directory set which is very similar to Maya, to have it all in specific folders, to be a where when to move files around, and then, go to Files, Insert Comp Nodes, navigates to the Nuke_Overview folder saved to the desktop once again, click in the nuke_scripts, and choose the folder, and click open.
To view the image on the viewer window click and press 1 in the keyboard.
Rodrigo Rodrigues
Acerca de
Overview and Intro to Unity
With Mr. Lee Montgomery


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The Week 1, Mr Montgomery introduced a multi-platform software for creating and operating interactive, real-time 3D (RT3D) content named Unity (engine), created by an American video game software development company based in San Francisco called Unity Technologies. Launched in 2005 with the intuit of introducing democratic system/principles to the game development by making it accessible to more developers.
Overview:
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The main scripting in API in C#, for both the Unity editor in plugins format, and games themselves, also the drag and drop functionality.
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In the release of Unity 5, previously supported Boo, which was replaced for the actual primary programming language that is used by the engine, the C#.
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Favouring the C# the release of Unity 2017.1, deplored UnityScript of the version JavaScript.
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Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer.
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For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
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Some of the Games created with Unity Engine


Developer(s). Grigon Entertainment
Director(s). Levon Hakobyan, Greg Grigon
Producer(s). Cree Haas, Toe Bronson
Designer(s). Levon Hakobyan, Chris Sunn, D. R. Watson, Jeremy Polk, Greg Grigon
Writer(s). Levon Hakobyan, Erab Azraeu, Greg Grigon
Composer(s). Seth Podowitz
Platform(s). Microsoft Windows, Mac OS X
Release. January 14, 2009
Genre(s). Massively multiplayer online role-playing game, third-person shooter
Mode(s). Multiplayer

Developer(s). Odd Tales
Composer(s). Lorn, Joe Kataldo
Platform(s). Xbox One, Microsoft Windows, macOS, Linux
Release. TBA
Mode(s). Single-player
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Publisher(s). Creaky Corpse Ltd
Designer(s). Neil Yates
Artist(s). GregTaylor
Release. Open Beta: 21 April 2008
Genre(s). Survival horror, massively multiplayer online game
Mode(s). Single-player, multiplayer

Publisher(s). Coffee Stain Publishing
Platform(s). Microsoft Windows Linux
Release. February 2, 2021 (early access)
Mode(s). Single-player, multiplayer

Developer(s). Pixile Studios
Publisher(s). Modus Games
Designer(s). Michael Silverwood; Chris Clogg
Composer(s). Jake Butineau
Platform(s). Microsoft Windows, macOS
Release. WW: TBA
Mode(s). Single-player, multiplayer
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"This week I Tried to install Unity, but I am getting the response below.
Unfortunately, I am experiencing bad internet connection. I will fixe It as soon as possible.
Looking forward to try Unity. In the meantime, I spent some time investigating It."



FPS First Person Controller final record result
FPS First Person Controller - all process recording
UnityWeek 2: Maya scene organisation, sculpting and displacement
With Mr. Lee Montgomery
Exercising and trying in Unity





Week 2: Maya scene organisation, sculpting and displacement
With Mr. Lee Montgomery
This week was worked with some assets of Unity from the previous week, individual elements showing in the Perspective viewport in Maya.
Week 2: Maya scene organisation, sculpting and displacement


As we notice in the Picture Below, the objects disappears when is tried to dolly them out, thats has to do with Clipping plane.
Camera Clip plane
Select the “persp” camera in the Outliner (Perspective view Camera) in the Attributes editor check The Camera Attributes for the camera. In Property for Far Clip Plane change to 30000.00 as to the Clip Plane is good enough 0.100 the way it is on my Maya set up.


Now Dollying out the objects wont despair to soon. I changed for 50000.000 after and so on.

Maya Scene Organization - Groups Hierarchy

Maya Scene Organization - Isolate Select



Instances - These are instanced duplicates of the original bush object


Select the original Bush mesh object and in Vertex, Edge or Face editing all


File Referencing in Maya can also work with externally referenced files. Allowing to create a scene file using asset that can be referenced into the main scene. In production, artist may then work on the referenced asset separately.
Reference Editor by AUTODESK. HELP
To open the Reference Editor
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In the main menu bar: File > Reference Editor
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In scene view: Panels > Panel > Reference Editor
The Reference Editor lets you manage the file and proxy
references in your scene.
You can also manage and edit file
and proxy references using the Outliner.

The following table provides a brief overview of task using the Reference Editor.


(Ctrl+H) to hide selected
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Display - Show Selection (Shift+H) - or show last Hidden


Selecting Plant_7 then go to Channel Box,Layer Editor. On the Display’ tab, click Layers,Create Layer from selected


Double Click the new ‘layer1’ and rename it to ‘Plants.



The ‘V’ button on the left of the layer can be switched on or off which makes the object in the layer either invisible or visible.


Can also add and remove selected object, mouse right clik in the plants layer

Toggle between blank (standard mode) T for Template, R for Reference

Branch Leaf
Environment Modelling and Texturing



Displacement leafs







Maya organic modelling, UV unwrapping and ZBrush detailing
Lizard mutation - Dog





Materials setup | Procedural Environments
failed attempt
Substance









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